[Nova Versão] EVGA Precision 1.9.3
* Default tray icon text color has been changed from white to red to improve icon text readability in Windows 7
* Default screenshots folder location has been changed from application folder to common pictures folder
* Full EVGA Precision uninstallation no longer unregisters EVGA OC Scanner
* Fixed units and On-Screen Display group name for videomemory usage graph
* ‘Stop the task if it runs longer than 3 days’ option is no longer set in thetask settings when using alternate startup mode via the task scheduler under Windows Vista / Windows 7
* Screen capture and On-Screen Display hotkey events are now being processed via direct connection to the On-Screen Display server instead of command line. Due to this change Screen capture and On-Screen Display visibility control hotkeys are being processed faster now
* Now ‘i’ button displays info about active clients connected to EVGA On-Screen Display server, allowing you to see why the server is running on your system
* Now ‘i’ button displays info about active clients connected to EVGA On-Screen Display server, allowing you to see why the server is running on your system
* Now automatic 2D/3D profiles management feature is unlocked by default
* EVGA On-Screen Display server has been upgraded to version 3.7.0. New server gives you a lot of improvements including:
o DirectX 11 On-Screen Display and screen capture support
o DirectX screen capture engine is no longer using DirectX runtimes to capture and compress screenshots. Screen capture and compression to PNG/JPG formats in DirectX applications is now handled by own more effective LIBPNG/JPEGLIB based library
o PNG and JPG screen capture support for desktop and OpenGL applications
o Adjustable JPG screen capture quality for experienced users
o Screen capture support for DirectX10 and DirectX11 applications using multisampled antialiasing or non-standard frame buffer formats (e.g. sRGB)
o Optional On-Screen Display 3D rendering mode. New mode uses 3D accelerated DirectX functions to emulate previously used 2D framebuffer access functions and render 2D text. New rendering mode provides On-Screen Display support in DirectX10 and DirectX11 applications using multisampled antialiasing and can also drastically reduce OSD related performance hit on the systems with badly optimized 2D acceleration in display drivers
o Simplified On-Screen Display coordinate space settings. Rarely used desktop and window coordinate space modes have been merged into single framebuffer coordinate space mode
o Now the server automatically selects framebuffer coordinate space instead of viewport coordinate space when viewport is not accessible (e.g. if pure Direct3D8 device is in use)
o Improved application notification scheme during runtime profiles adjustment. Now runtime changes in OSD application profiles (e.g. OSD zoom ratio change on the fly) are reflected in affected application almost immedaitely instead of approximately 1 second delay in the previos versions
o Reduced runtime skin engine memory footprint due to dynamic skin storage unloading
o Improved race condition protection system for multithreaded 3D engines (e.g. Dragon Age: Origins and ArmA II)
o Improved race condition protection system for the systems running multiple OSD applications simultaneously (e.g. OSD server, FRAPS and STEAM In-Game Chat)
o Improved floating injection address hooking technology. Due to more advanced built-in code analyzer hooks can be injected deeper into 3D application code if stealth mode is enabled. These changes improve stealth mode compatibility with third party tools using similar stealth injection technologies (e.g. FRAPS v2.9.8 and newer)
o Now stealth mode cannot be toggled during 3D application runtime to reduce the risk of crashing 3D application
o Removed single screen capture per second limitation
o Updated profiles list